Escape the Scarlet Church cult facility, survive the club, dodge Charlotte and cross the graveyard unseen. Full early-game route with missable flags.
Clive Barker's Hellraiser: Revival Scarlet Church and Graveyard Walkthrough
The Scarlet Church gauntlet runs from the cult compound's torture rooms to Bruno's first fight in the mansion basement — club, two Charlotte getaways, a two-phase graveyard stealth section and a nine-bottle dock range. Two trophies die forever here: A Quiet Place and Red Dead Damnation. Route checked against PowerPyx's 100% walkthrough, its trophy guide and GameSpew's full guide as of October 12, 2026, right after the prologue escape.
Official source: Saber Interactive's Hellraiser: Revival FAQ — the game is billed as "Around 8-12 hours of gameplay".
Route at a Glance
| # | Stretch | Missables |
|---|---|---|
| 1 | Cult facility: Tongue Key, Bruno stealth | Wetwork, keypad loot |
| 2 | Club, coat disguise, Zora's first shop | What're Ya Buyin? / Sellin? |
| 3 | Escape Charlotte: sewers, Van Key, woods | Only Nightmares Last Forever! |
| 4 | Graveyard, both phases | A Quiet Place, 9606 safe |
| 5 | Docks shooting range | Red Dead Damnation |
| 6 | Mansion basement, Bruno | SMG, figures, statue parts |
Escape the Cult: Torture Halls, Codes and Bruno on Wheels
Strip every body: the flashlight and pistol arrive with the power reset, along with the Pistol Ammo recipe (3 Scraps + 2 Gunpowder). The way out needs the Tongue Key — press the pins on the nailed skull and its mouth opens. The guides disagree on the order: PowerPyx records left, back, right, top, GameSpew right, back, left temple, top. If the mouth stays shut, run the other order.
Bruno appears here as a stealth wall, not a fight: crouch, wait behind his wheelchair until he shuffles right, slip through the door on the left and take the keycard beside the strapped victim. Your first actual swing at Bruno is the mansion basement at the end of this page. While nobody watches you, farm Wetwork (10 stealth cultist kills, unalerted) and grab No Time for Argument when you outrun the Chatterer.
Two of these codes open inside the facility; the rest come later (9606 in the graveyard, 1966 in the mansion). The full list is on the achievements page:
| Code | Where the clue is | Reward |
|---|---|---|
| 9901 | Art-corridor plaques read 99 and 01 (PowerPyx also lists 0199; a reader corrected it to 9901) | Cabinet |
| 9891 | Tattooed on a body in a tub after the bookshelf room | Cabinet |
The Club, the Coat and Zora's First Shop
Retrace to the club's main lobby, read the note, hit the save point, then interact with the coat on the chair (GameSpew: a pile of clothes) to disguise yourself. Past the next door — top of a ladder beside a pink lamp — Zora runs her first shop, with a chest and save point:
| Item | Price |
|---|---|
| Pistol Upgrade: Hair Trigger | 150 coins |
| Pistol Upgrade: Extended Magazine | 180 coins |
| Crafting Recipe: Medkit | 200 coins (2 Cloth + 4 Herbs + 1 Chemicals) |
| Crafting Recipe: Lockpick | 120 coins (3 Scraps + 3 Coils) |
| Basic Repair Kit | 120 coins |
PowerPyx flags What're Ya Buyin? (spend 666+ coins) and What're Ya Sellin? (earn 999+ from sales) as glitched on PS5 — the trackers can freeze unless both trigger at this first shop. Save manually, then cycle items through Buyback. No official patch notes had been published as of October 12, 2026; saving is covered on the difficulty and saving page.
Escaping Charlotte: The Van, the Woods and the Lantern
| Charlotte beat | Where | Survive it | Trophy |
|---|---|---|---|
| The run | Sewers after the disguise | Go opposite wherever she appears | Only Nightmares Last Forever! |
| The grab | The church | Shoot the hanging lantern | Burn? Oh, Such a Limited Imagination! |
| The chase | Woods, after the van | Path opposite to where you spot her; hold X/A to rip free of bear traps | — |
The exit item is the Van Key, beside a body in the room with the armoured zombie; use it on the van's back doors outside. The guides differ on when the church grab fires: PowerPyx files it as "shoot the lantern in the Church to escape the area", GameSpew puts the grab right after you fit the gate piece into the chapel gate.
Also in this stretch: PowerPyx records "after exiting the sewer area, you unlock the Telekinesis power" (trophy: With Great Power) — see what the box can do.
Find a Way Out of the Graveyard: The A Quiet Place Route
You drop in, fix your leg, and the Shotgun is on a body beside you. Phase 1 is a cultist patrol, phase 2 is Charlotte on the way back; the trophy needs an escape "without throwing anything or being seen".
Pick up no bottles or stones, throw nothing to distract enemies, get seen by nobody. Save at the church save point first so a restart costs ten seconds.
Phase 1 — cultists. Hug the east edge of the first area and wait for the patrol to clear the middle path. Wrap further east, crouch under the wall into the eastern half (no cultists patrol there) and walk to the shack in the southeast corner; save on arrival. In the southeast house, 9606 opens the safe (Oversized Magazine Release), and an Inventory Capacity Upgrade sits in a green cabinet by the save point. The house key opens the shed outside, holding the Graveyard Gate Inset — GameSpew's name for the piece PowerPyx calls "the key".
Phase 2 — Charlotte. Stay in the bushes behind her; the crossed-out eye icon means hidden. Follow her down, and at the center of the area turn south and backtrack along your entry path. When she drifts all the way south, loop northwest and crouch under the tree — she never crosses into the cultist half — then walk back to the church. Interact with the chapel door and place the inset; the trophy unlocks there.
One save when you land, one at the southeast shack. Spotted in phase 2? Reload the shack save. A reader comment adds that leaving the shed's bear trap alone may also be required — community-reported, unconfirmed.

The Docks: Shoot All 9 Bottles Before You Leave
After the graveyard you collect statue pieces across three areas; the range is in the third area, through the gate opened with the Statue's Head. One puzzle box sits on a boat you haul to the dock edge with a rope; directly right of it, a wooden frame in the water carries 9 bottles. Shoot all nine for Red Dead Damnation.
- Bring at least 9 rounds — the handgun is the safest tool.
- Leave the area for ammo and all nine respawn, resetting the run.
- Nothing in-game rewards it, so save, shoot, reload. Loadout notes are on the weapons page.
Pull the boat, shoot the frame, then continue the statue puzzle — wander off mid-way and you start over.
First Bruno Fight: Mansion Basement
Take the Bolt Cutters from the shed south of the mansion (toolbox) to the chain on the northwest door; the basement then gives you Come to Daddy — Defeat Bruno. Bruno is a human boss who chases you around a small room trying to grab you, with enough health to eat most of your ammo. PowerPyx's order: room throwables first, then the shotgun, the game's best boss damage. Loot Bruno's Scalpel to sell.
Also clear the mansion: the upper-floor SMG (safe's four gold sections line up Left, Top, Top, Top, Top), keypad 1966, the Marlowe Figure, the Winding Handle off the gramophone and the Bruno Figure from the dining-room gramophone. Both figures on the central pedestal yield the Statue's Hand and Resurrection Key. Boss details are on the boss guides page; next up is the Labyrinth run.
Missable Checklist for This Stretch
| Trophy / item | Requirement | Save before |
|---|---|---|
| A Quiet Place | Leave the graveyard unseen, nothing thrown | Landing |
| Red Dead Damnation | All 9 bottles in one visit | Pulling the boat |
| Burn? Oh, Such a Limited Imagination! | Shoot the church lantern during the grab | The church |
| Wetwork | 10 stealth cultist kills, unalerted | Facility corridors |
| What're Ya Buyin? / Sellin? | 666+ spent, 999+ earned | Zora's first shop |
Full pickup list: the all-collectibles route, 27 trophy-tied items.
FAQ
Can you still get A Quiet Place after being spotted? No — reload the church save; the trophy needs one clean run through both phases.
Do the 9 dock bottles respawn? Yes, if you leave the area. Shoot all nine in one visit with at least 9 rounds.
Do you fight Bruno in the cult facility? No — stealth only; the first boss fight is the mansion basement.
Related
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Every Genesis Configuration box puzzle in Hellraiser: Revival solved: how each half should line up, plus where Suffering refills your box powers.
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The Labyrinth holds Pain and Suffering Pillars you can never return to. Route through Field of Souls, the heart hunt and the finale unmissed.
Official estimate is 8-12 hours; HowLongToBeat averages 8.5h story and 22.5h completionist; media clocked 15-18h for 100%. Every figure, sourced.
Metacritic lists PS5 69, PC 75 and Xbox 71; OpenCritic sits near 61% recommend. See every platform score and what drives the split.
