A full-route walkthrough hub for Hellraiser: Revival — prologue, Scarlet Church, graveyard, mansion, Labyrinth and finale, with puzzle and boss links.
Hellraiser Revival Walkthrough Hub: Every Chapter in Order
The full route of Clive Barker's Hellraiser: Revival runs Prologue → Scarlet Church → graveyard and docks → Labyrinth → mansion and the heart hunts → final Labyrinth and Cathedral → ending apartment, which PowerPyx's 100% walkthrough breaks into 17 headings — 15 unique, since "Hunt Marlowe" appears three times — from "Find Sunny" to "Make Your Choice", each one mirroring the Objectives menu. The developer puts a single playthrough at 8-12 hours, and there is no chapter select — so every weapon, recipe and pillar you walk past is gone for that run. Each stretch below lists its missables and links to the page that walks it; all live under clivebarker.wiki/guides/.

Official source: Clive Barker's Hellraiser: Revival FAQ (Saber Interactive) — "Around 8-12 hours of gameplay, depending on your playstyle."
PowerPyx's guide puts it plainly: "Everything is missable because there's no Chapter Select." Once you leave an area you cannot go back, so plan the pillar and weapon pickups in the table below before you push through a Labyrinth branch.
The Route in Order, Stretch by Stretch
Scene names below follow PowerPyx's 100% walkthrough nodes; the objective column follows GameRant's chapter list, which files the same route as a Prologue, six chapters and an Epilogue — the chapter numbering is the outlets', not the game's. A dash means PowerPyx flags no trophy-missable for that stretch as of 2026-10-12.
| Stretch | Objectives cleared | Missables to plan here | Walkthrough |
|---|---|---|---|
| Prologue (Labyrinth fall) | Find Sunny | First Genesis Configuration puzzle; no trophy-missable flagged | Prologue walkthrough |
| Scarlet Church facility (club, torture rooms, VIP area) | Escape the Cult → Take Back the Genesis Configuration | Codebreaker combination locks (5 across the run) | Scarlet Church and graveyard |
| Graveyard stealth → dock range → mansion basement and statue halls (first Bruno fight) | Escape Charlotte | A Quiet Place, Red Dead Damnation (all 9 bottles before you pull the boat), statue-part puzzles gate the exit | Scarlet Church and graveyard |
| Labyrinth I / Field of Souls | Free Sunny's Soul → Exit the Labyrinth | Pain Pillars and Suffering Pillars on side paths — most are one-way | Labyrinth walkthrough |
| Charlotte heart hunt | Open the Gate to Charlotte → Claim Charlotte's Heart → Give Charlotte's Heart to Sunny | — | Boss guides |
| Sister of Mercy heart hunt | Claim the Sister of Mercy's Heart → Give the Sister of Mercy's Heart to Sunny | — | Boss guides |
| Club revisit and Bruno rematch → final Labyrinth (Ritual of Rebirth) → Cathedral | Hunt Marlowe → Claim Marlow's Heart → Give Marlow's Heart to Sunny | Trickshot and Hellchains kills retry by autosave reload; Guns, Lots of Guns needs the rifle sold at the third shop | Labyrinth walkthrough |
| Ending apartment | Return to Sunny → Make Your Choice | Both endings, one run: reload the final autosave and pick again | Both endings |
Missable Checklist for a 100% Single-Playthrough Run
PowerPyx's guide flags the trophy items as 5 firearms, 12 crafting recipes, 5 Pain Pillars and 5 Suffering Pillars — 27 pickups in total, and the pillars sit in Labyrinth branches you mostly cannot revisit. The all collectibles page lists them in pickup order.
| Missable | Requirement | Where it bites | Source note |
|---|---|---|---|
| A Quiet Place | Escape the graveyard without throwing anything or being seen | Graveyard, "Escape Charlotte" stretch | Do not pick up bottles or stones here (PowerPyx) |
| Red Dead Damnation | Shoot all 9 bottles at the dock range before pulling the boat | Docks, just after the graveyard | Marked MISSABLE; save and reload afterwards |
| Sticks and Stones | Kill an enemy with a stone | Best spot right after you unlock fire-pull, east of the mansion | Carry the stone into the next area (PowerPyx) |
| Codebreaker | Open all 5 combination locks | Spread across church, mansion and Labyrinth | Numpad locks |
| Guns, Lots of Guns | Collect all 5 guns | Pistol is story-given; Zora sells the assault rifle at the third shop for 450 coins | PowerPyx |
| Lord of War | Fill all 5 attachment slots on one gun | Any Zora shop bench; the SMG has the fullest mod set | May not pop immediately — re-attaching a part can trigger it |
| Pain / Suffering Pillars | Activate all 5 of each | Labyrinth side paths, largely one-way | Feeds max health and Suffering energy |
| What're Ya Buyin? / What're Ya Sellin? | Spend 666+ coins in a shop, earn 999+ coins from sales | First Zora shop, about an hour in | Both flagged GLITCHED — skip that shop and the PS5 tracker can break |
| Both endings | Accept or refuse the Cenobites' offer at the apartment | Final autosave | Reload it and choose the other option for the second trophy |
What counts as 100% depends on the platform you are hunting:
| Platform | Trophy/achievement list | Source |
|---|---|---|
| Steam | 69 achievements | Steam store API (achievements.total = 69) |
| PS5 / Xbox Series X|S | 44 trophies / achievements, 1000 Gamerscore, platinum "To Hell and Back" | PowerPyx trophy guide; TrueAchievements |
Puzzles and Bosses Along the Route
Three recurring gates decide your pace: the Genesis Configuration's rotate-the-cube spatial puzzles, the mansion's statue assembly (the Marlowe and Bruno figurines go on the stand to release the Statue's Hand and a Resurrection Key, per GameSpew's walkthrough), and the heart-fetch loop that sends you back to Sunny with each boss's heart. Every puzzle solution is collected on the Genesis Configuration puzzle page, and the box's combat abilities — telekinesis first, Hellchains later — are covered separately in box powers.
| Boss | When you fight them | Guide |
|---|---|---|
| Bruno | Mansion basement (first), rematch later in the club run | Boss guides |
| Charlotte | Heart hunt after the mansion | Boss guides |
| Sister of Mercy | Second heart hunt, Labyrinth side | Boss guides |
| Marlowe | Cathedral, the finale | Boss guides |
How Long the Full Route Takes
Four sources, spread wide; the official number is the conservative one:
| Source | Main story | 100% |
|---|---|---|
| Saber FAQ (official) | 8-12 hours, playstyle dependent | Not stated |
| PowerPyx (100% walkthrough) | — | 8-10 hours guided |
| HowLongToBeat (player submits) | ~8.5h main, ~13.5h with extras | ~22.5h completionist |
| GameRant | 8h standard, 5-6h rushed | 15-18h |
PowerPyx's 8-10 hours assumes you follow its guide in step; HLTB's 22.5 hours is what players clocked hunting pillars and grinding shop trophies on their own. The length page keeps the figures dated.
Difficulty and Saving on This Route
Difficulty is not cosmetic here: GameSpew notes that your chosen mode changes how many pickups, save points and enemies you get, and the two hard modes remove the safety net the route above assumes.
| Mode | Save behaviour | Notes |
|---|---|---|
| Easy | Not documented separately | Story-first, minimal resistance |
| Normal | Autosave checkpoints | Balanced default |
| Hard | Checkpoints only, no autosave | Combat challenge |
| Hellraiser | Limited Save Tokens | Enemies up, resources down; can only be picked when you start a new game |
Save points are the odd mark on a wall — interact with it to bank progress. Other difficulties can be switched at any time, and there is no New Game Plus at launch, so a second run is a fresh run. Full rules sit on the difficulty and save system page; if this is your first playthrough, start with the 12 beginner tips.
Known Issues That Can Break a 100% Run
As of the 2026-10-12 check, Saber has published no post-launch patch notes on the Steam news feed, while the official FAQ says patches are expected and there are no plans for DLC or content updates. Two issues matter for completionists: the PS5 shop-trophy trackers for What're Ya Buyin? and What're Ya Sellin? are reported stuck (work around it with a manual save at the first shop), and players have reported a Hellraiser difficulty save-point bug in the prologue. Treat both as launch-window reports until a patch lands; the known issues page tracks what has actually been fixed.
FAQ
Does Hellraiser: Revival have chapter select? No. PowerPyx's guide confirms there is no chapter select, which is why every pickup above is treated as missable.
How many chapters are there? PowerPyx's guide walks the route as 17 headings — 15 unique, because "Hunt Marlowe" appears three times — from "Find Sunny" to "Make Your Choice"; GameRant's list files that same route as a Prologue, six numbered chapters and an Epilogue.
Can you get both endings in one playthrough? Yes — finish the apartment choice, then reload the final autosave and pick the other option. Both ending trophies pop that way.
How long does a 100% run take? 8-12 hours officially for the story; 15-18 hours per GameRant, about 22.5 hours per HowLongToBeat for full completion.
More Clive Barker's Hellraiser: Revival Guides
Four boss fights plus the Chatterer chases. Strategies for Bruno (twice), Charlotte, Sister of Mercy and final boss Marlowe, with missable warnings.
The Genesis Configuration grants telekinesis and Hellchains, powered by Suffering. How every box power unlocks and the economy that feeds them.
Butterball, Chatterer, Deep Throat and new Cenobites like the Child, Cabalist and Fallen. Every Hellraiser: Revival Cenobite explained.
Aidan Lynch (Xalavier Nelson Jr.), Sunny (Leader Looi) and Pinhead (Doug Bradley) lead the cast. Every confirmed character and performer.
Easy, Normal, Hard and Hellraiser modes change enemies, loot and saving. Hard removes autosave; Hellraiser burns limited Save Tokens.
Every Genesis Configuration box puzzle in Hellraiser: Revival solved: how each half should line up, plus where Suffering refills your box powers.
Bugged PS5 shop trophies, Hellraiser-mode save problems and collector's-edition delays. Every known launch issue and the workarounds.
Official estimate is 8-12 hours; HowLongToBeat averages 8.5h story and 22.5h completionist; media clocked 15-18h for 100%. Every figure, sourced.
